Darts Checkout Chart: Every Finish from 170 to 2
A checkout is the combination of up to three darts needed to bring your remaining score in an X01 game (301, 501, etc.) to exactly zero. This chart applies to Double-Out, the rule used in tournaments and most leagues: the final dart must land on a double or the bullseye. Under the house rule Straight-Out, the final dart can land anywhere; under Master-Out, a triple also counts – OcheBuddy supports all three variants. The table below shows a mathematically verified, commonly used Double-Out route for every score from 170 down to 2.
🎯 Checkout Calculator
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⚠ The 7 Bogey Numbers
Under Double-Out, these seven scores cannot be finished with three darts – no matter which combination you choose. Land on one of these and you'll need an extra visit to the oche. (This isn't an issue under Straight-Out, since any field counts as a finish there.)
The Complete Chart
170 is the highest possible three-dart checkout (Triple 20, Triple 20, Bullseye) – anything above that can't be finished in one visit. Scroll through every value from 170 down to 2:
Why Some Numbers Have No Checkout
The bogey numbers exist because they're missing exactly the right combination of triple and double segments to reach zero in three darts. Experienced players plan well ahead of the actual finish, aiming to land on a "clean" number after their second-to-last visit – not just when they enter checkout range.
As a rule of thumb: even numbers are almost always easier to finish than odd ones, since a double follows directly. On an odd remaining score, you first need a single or triple to get back to an even, well-coverable number.
OcheBuddy does this automatically
You don't need to memorise this chart during a game – OcheBuddy's checkout helper shows you the best double-out route live for your current score, on every throw. Free, for every finish up to 170.